﻿using UnityEngine;
using System.Collections;

public class RefManager : Singleton<RefManager>
{
	public Sprite tileRegular;
	public Sprite tileWalk;
	public Sprite tileAttack;
	public Sprite tilePickUp;
	public Sprite tileAction;

	public PlayerIndicator playerIndicator;

	private void Awake()
	{
		playerIndicator = (PlayerIndicator)Instantiate(playerIndicator, Vector3.zero, Quaternion.identity);
	}
}
